4: Temples and Triforce
NOTE* at this point in the game you can visit and complete most of the Great Sea Islands. I have
their info on the next page, all together, so I can keep everything organized. Just an FYI :)
Missing a Heart Piece or Treasure Map? Fret no more! :D
Cylclos After Completing the second Hyrule quest it is time to learn the Ballad of Gales. Throughout the Great Sea you will encounter a Waterspout (tornado over the water). At the top is Cyclos, the brother of Zephos who taught you the Wind's Requiem so you can control the direction of the wind. Use your bow to hit him while he is at the top of the whirlwind. You have to hit him 3 times in a limited amount of time otherwise he'll throw you off somewhere. This is harder than it looks because you are moving in a circular motion around, aiming up and you can barely see him in his cloud. Also, if you are going to get his picture so you can get his statue (and also his brother's statue) now is your opportunity. The photo wont look so great but it will work. Please see the Nintendo Gallery on this site to see the picture I took of him in order to get a statue. Now, with the Ballad of Gales you can fly into Mother and Child Isles, furthest upper left option on the warping and the default selection every time you conduct the song. |
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Mother and Child Isles
Conduct the Ballad of Gales and use the default selection to get to Mother and Child Isles. The Fairy Queen will endow you with the Fire and Ice Arrow. That's it, easy as pie :). Now you're ready for Fire Mountain and Ice Ring Isles. |
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Fire Mountain
There are several things to do in this quadrant. First of all, you should be dropping bait for the fish whenever you go to an island so you can be building up your map. So talk to the fish then pull out your arrows and shoot an Ice Arrow into the column of fire coming out of the summit of the mountain. The fire will cease and you will be able to enter into the cavern at the top. Once inside you must defeat all of the enemies (keese and magtails) then a chest will appear. Please note the clock is still ticking. So don't leave your game running to go and get a soda or something because you can run the clock out and have to do it all over again. To stop the clock open the chest to get your Power Bracelets. Now, notice a large Stone Head, you can pick that up and throw it now. Do so to leave. Platform: Get back into your boat and head out to the Platform just south east of the island. Take out all wall mounted cannons and then climb the ladder to get onto the platform to take out all of the baddies. Get your treasure that appears and then one more thing to do here, the Big Octo. Big Octo: Back in the boat, head a little south west from the Platform, look for the circling Seagulls, use your handy dandy boomerang to strike all of the eyes twice. After it's gone use your grappling hook from the boat to dredge the sea floor right where the monster went down for treasure. |
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Ice Ring Isle
This isle is found directly west of Forest Haven. Use the Ballad of Gales to get to Forest Haven and then take off from there. Again, talk to the fish first just to get into the habit and then approach the island. You'll see, with some difficulty, that the cold air is being blown out of a giant mouth shaped cavern. You have to use your Fire Arrow to quell the frigid air that will otherwise freeze you to death. Again, just like Fire Mountain, you will be on a clock before the effects of the Fire Arrow wear off. This is a 'classic link in a frozen environment' situation. Complete with sliding, tripping and falling. Carefully make your way up onto the ledge and then to the floating ice chunks to reach the mouth of the cavern. Jump down, inside you will have to slide down 2 ice slides and contend with keese that want to injure you. Unlike Fire Mountain, the chest will already be out. Open it to stop the clock and to get your Iron Boots. Use your boots, by setting them to X or Y to cross the air blowing across the land bridge. Head into the wind here and you'll fall into a 2nd cavern. In here use your Fire Arrow to unfreeze the enemies. There will be a Darknut, Moblins and other baddies. You will also get Rupees for your hard work. This is also a way for Nintendo to make the 'snow' level (a fan favorite) last longer. Thanks Nintendo! :) Once outside, go around the front of the island and you'll find a frozen treasure chest. A Treasure Map #36 is inside. |
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Headstone Island
Head to Southern Fairy Island and go south to Headstone Island, where you'll learn the Earth god's Lyric. To enter, lift the large stone head and throw it away to reveal the entrance. Walk inside and find the rock face that shows the song. Conduct it with the Wind Waker and the last Zora Sage will appear and charge you with finding her descendent who will take her place in strengthening the Master Sword. This person is Medli, but before you go and get her make sure that you use a Hyoi Pear to collect the HEART PIECE#40 at the top of the island. Also, just north of the island there is a submarine. Take out all of the enemies for a Treasure Chart. Please note, I apologize that I had trouble with this song, I meant to edit that out of the LP v_v. :) |
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Dragon Roost Island
Use the Ballad of Gales to reach Dragon Roost Island. While you're here you can complete the miniquests. First of all, head around the back of the island to find a large stone, pick it up and throw it. You will reveal a cavern. Inside defeat all of the enemies in all of the rooms. You will earn an Orange Rupee for it. Then, back in the front of the island, notice the rock face of the island has a line of bomb flowers. Use the cannon from your boat to light the bomb flowers. A chest will fall from the island containing a Silver Rupee. After this there is a breezeway that disects the island. From the second floor, head to the gap in the trail where you have to use the Grappling Hook to cross. Instead of coming all the way across, use the hook to climb up to the wooden post. Change the wind to north east, use your Deku Leaf to fly to the raised island. Then change the direction to north and fly to the next raised island. Change the direction of the wind again toward the island where you'll see the breezeway. Fly there with the leaf, and inside the breezeway there is a chest with an Orange Rupee. Next, make sure that you give 20 Golden Feathers to the Rito guarding the Chieftains doorway to get another Orange Rupee and be watching the mail because his girlfriend is going to send you a HEART PIECE#18 for your present. Then go play the Earth god's Lyric to Medli and she will awaken as the next sage and go with you. |
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Earth Temple
Back to Headstone Island. Once landed this dungeon begins with a cutscene with the boat telling you clues about how to go about this level. Start by playing the Earth god's Lyric where the Zora taught you the song. Medli plays with you and the stone containing the lyric arrows breaks apart and a doorway appears and this is how you get into the level. Pick Medli up and let her carry you to the door. The video shows me using the Deku Leaf and the Command Melody, but Medli carrying you is a much simpler way of getting to the door. Inside deal with 3 Moblin (I edited that part out of my LP). Afterward head up the stairs. Have Medli carry you, again, to the large platform-like column thingy nearest the top of the stairs. Step on the trigger, then use the Command Melody to control Medli (while you are still on the trigger). Fly her to the other platform-like column thingy and have her step on the other trigger. The door is now open. While she is still under your command fly her down to the now open door than jump down yourself and carry her into the next room. Once inside, use Medli's instrument as a mirror on the purple ChuChus and the invisible chest in the middle of the room. To use her instrument you'll have to use the Command Melody and then aim the instrument, while standing in the column of light, with the green A button. The purple ChuChu become stone in light. Distroy them with the Skull Hammer, then kill the other ChuChus and use the instrument to reveal a chest with the light, inside is the Dungeon Map. Unlock the 1st Warp Jar with a Fire Arrow. All enemies must be destroyed before heading into the next room. Note there are peculiar sitting statues against the wall in this room, which collapse in light. Use the instrument to destroy them, they are usually hiding goodies. |
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First, take command of Medli and have her reflect light into the purple fog. On the right side is a switch, release her in that position and she'll still be shinning the light on the switch. Pull out your Skull Hammer head to the switch. As long and the light is shinning on the purple mist it won't affect you, otherwise you'll be unable to draw a weapon in the fog. Once you strike the switch the door on the right will open.
Once inside, use your arrows to destroy the Bubbles (flaming skulls). Notice the ladder on the wall, climb up the ladder and at the top you'll have a stone block to pull into place. Drawing it back reveals a column of light. Use Medli's instrument to reflect the light into another invisible chest. Inside is a key. After getting a key the first pesky Floormaster shows up. Stun it first with the Boomerang and then kill it with arrows or your sword. If you don't make it in time, don't stress, Medli is right outside in the room with the fog. Go back out the door to this room and use the Command Melody to fly her out of her holding cell. There is another switch in the room, this is not worth your while. The door that it leads you to, you will need your mirror shield and you only get a Joy Pendant from the room. Hardly worth your effort. Back to the room with the fog :). Across the way is a locked door, take your key there and go inside. I like to get Medli to safety first. Fly her to the next door you'll go in. Then take out all of the colored ChuChu and use your Fire Arrow to burn the tapestries away. Behind one is a beam of light. The purple ChuChus turn to stone, use them as weights on the triggers. A stair case appears. Take the stairs to the next room. Remember to push the stone block over the edge for future easy access of this door. Inside the next room is a waiting Floormaster. After taking out the Floormaster, move the stone blocks into place that you can move. Then have Medli use her instrument to reflect light on golden symbols on the walls and sitting statues so you can finish moving blocks. You'll also unlock your 2nd Warp Jar here. A chest will also appear with your compass inside. Note, there is also a jar with fairies inside next to the door. |
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In the next room, head up the stairs and to the left (easier than my LP) onto the top ledge. Then use the Command Melody to fly Medli to the ledge on the right, where the column of light is. Have her destroy the sitting statues behind you and there will be a chest with a Joy Pendant inside. Than aim her instrument down so the light is shinning to the floor. This is your first encounter with Poes. When they are exposed to light they go from spirit form to physical form where you can take them out. First, I like to take care of the Moblins and then the Poes. Once all of the enemies are down a stair case opens up.
Go up the stairs and to the one open door. Inside is a semi circular room. Stand next to the sarcophaguses and the doors will fall down. Behind one is a key, behind several are ReDeads. Just don't let them get too close or they will steal your life in a most unpleasant way. After they are all gone the ladder falls. Climb back up and go to the next, locked, room. Inside is the miniboss, Stalfos. Use your boomerang to stun the Stalfos, in the meantime place a bomb underneath him/them and he/they will blow up. You have to destroy the bouncing head otherwise it will just pull itself back together again. Do this 2 more times to get the Mirror Sheild. Awesome! |
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Tingle Tuner: Earth Tingle Statue (Statue #4)
Make your way back to the room with the purple fog from the beginning of the game. Now that you have your mirror shield you will be able to move to the basement of the level. Set Medli down in a column of light and then walk into the 2nd column of light. Use the Command Melody and have Medli shine light on 1/2 of the giant sun face structure on the wall. Then release her while she is still shinning on the sun face. Then you do the same on the other side of the face. Then it will light up as a sun and the fog will disappear and the stairs with form that will lead you to the basement area. Grab some goodies before you go tho. :) Go through the open door and head down the turning stairs and first take out the purple Bubble with your Deku Leaf and Master Sword. Then climb onto the pedestal and use your Deku Leaf to fly to the wooden hanging pedestals. Call Tingle from here and use the Tingle Bomb to blow up the '!' on the ledge in front of you. Inside is the Earth Tingle Statue! Now get back to Medli and then you can cross the wooden swinging bridge. At the other end is a stone slab covering the door with the Earth god's Lyric imprinted on it just like in the beginning of the level. Conduct the song with Medli and the face will break a part and reveal the door behind. In the room take out all of the ReDeads and use your shield to destroy the sitting statues. Check out the LP for details on this. Note* You can reflect the light from your shield onto the large scorpion mirrors. Head to the door on the left first. In here will be a Floormaster and the familiar purple fog. Take out the enemy with your bow and you can blow the fog away with your Deku Leaf. Make your way to the other side of the room ignoring a second Floormaster and use your Skull Hammer to trigger the switch. Also, pull the scorpion mirror into place so that the light is shinning into the other room, beyond the chain link fence. |
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Go back to the room with Medli and cross to the door which would have been on your right (when you came in). In this room are several Floormasters and purple fog all over. Make your way to the back of the room, you can see the map I made above the LP for details, and there is a chest with a key. The room lights up in response and the fog goes away. Now you can see the Floormasters much better. Destroy them all and a chest will appear with a Treasure Map#20. Now it's back to Medli in the room with the scorpion mirrors.
First get her up on the ledge and move the stone block to the wall. Take her into the next room. Use your arrows to take out all of the Bubbles (flaming skulls). There are Poes in this room too. Note, also, that this is the room on the other side of the chain link fence. Shine light on the Poes to make them mortal. Now that all of the baddies are gone, use the Command Melody and have Medli aim light toward the chain link fence and then release her so that she is still shinning in that direction and reflect that light to the sitting statue in front of the door. The next area is almost a hallway. Turn to the right and try to avoid the falling sarcophaguses. Work your way around until you get to the next stone slab blocking the doorway with the Earth god's Lyric imprinted on it. Conduct this with Medli and after the song the stone will break a part. The stair case will curve around and you'll come to the 3rd Warp Jar. Use a bomb to blow up the rock boulder blocking the entrance. Then pick up Medli and have her fly the both of you down to the door below the Boss Door. |
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I call this room, the Mirror Puzzle Room. When you get to it, you will see why 0.o
1. First of all fly Medli to the top of the raised island in the middle, there is a switch up there she needs to push to let the light in. Then have her fly down to the lower part of the room. 2. Begin to move all of the scorpion Mirrors that you can to their designated places. Just look for the scorpion icon on the ground and the mirrors will lock into them when they are pulled over the icons. Light will shine over a platform, use either Medli or your shield to shine the light on a hidden chest for a Purple Rupee. 3. Next, reflect the light on the sitting statue that you can reflect to right now. Then pull the scorpion mirror to it's place. 4. Now, fly Medli to the platform closest to the chest with the purple Rupee in it and have her reflect the light that is crossing the platform to the recessed corner behind the platform. Reflect that light from her instrument on the golden symbols to collapse the wall and reveal another scorpion mirror which you pull around onto it's own scorpion ground icon. Now the light criscrosses the room. 5. Head over to the other raised platform, identical to the one Medli is currently standing on, just over to the other side of the room. You can reveal a chest with a Joy Pendant. Then get back on the platform and reflect light on the wall with a single golden symbol that lies on the angled portion of the wall. Inside is a semi-circular room with sarcophaguses, just like one prior in the level, you can reflect light with your shield and if you shine your light on the sarcophagus lids they will fall off revealing 3 Stalfos. I like to drop bombs on them from the safety of the higher floor, then jump down and finish them off. Once you defeat all of the Stalfos a chest will appear with a Treasure Map#12 inside. Head back out to the Mirror Puzzle Room. 6. Fly Medli over to the raised platform next to the Stalfos room. Have her reflect light down to you on a shorter raised platform. From here you can reflect her light onto the portion of the wall that has 4 golden symbols reveling a hidden scorpion mirror. Pull it to its designated spot, just like the others. And for easy Rupees, head back into the cove you pulled it out of and on a ledge there are 2 jars filled with Rupees. 7. Now, the last scorpion mirror has been revealed by the last mirror being pulled into place. To finish, pull the last scorpion mirror in place. 8. Lastly, fly Medli to one of the raised platforms and have her reflect light onto the sun face on the wall, just like earlier in the game to get into the lower levels in the temple, then release her while she is still reflecting light and go to the other raised platform and reflect light onto the other half of the sun face causing it to shine and reveal a door below. |
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Inside here is where you get the boss key. Defeat the Darknut and Bubbles and the key is yours. There is one more thing, which is optional, to do before the boss. Remember the circular room where you first met up with Poes and there were 2 Moblin walking the room. The room that revealed the stairs to the miniboss Stalfos where you got your mirror shield. If you want some easy Rupees head over there with Medli because you'll need her instrument to reflect light. First, defeat the enemies again, just like before. Once you have the room to yourselves, have her reflect the light to the lower floor of this circular room, go and reflect the light back down below her. You'll notice the familiar golden symbols which will reveal a hidden tunnel. Before going in, reflect the light onto the right side of the tunnel and you'll discover a cove filled with Rupees and there is also a beam of light in the hallway where you can shine on a sitting statue to reveal one more purple rupee. Now go back and get Medli and make your way back down to the boss entrance.
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Boss: JALHALLA PROTECTOR OF THE SEAL
To beat this boss, is much like a gigantic Poe. Find yourself the column of light and shine it on him to send him from a spirit form to a physical form. He will fall to the floor dazed, pick him up and throw him into the spiked wall. He will break a part into a dozen or so Poes. Now if you have the Hurricane Spin, you can spin and kill many of the Poe in one shot. Note* If you have the Iron Boots, arm them and when Jalhalla is trying to blow you into the spiked wall utilize them to anchor yourself to the floor. If Jalhalla lands on you while he is purple you will be all switched up. If you press the joystick to go forward Link will go backward. It will be just like if one of the Poes fly into you when they are purple. So be prepared to go backwards in this situation. After you defeat Jalhalla pick up the Heart Container and you're finished. Now for the Wind Temple! :) |
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Gale Isle
After the Earth Temple, head to Gale Isle where you will learn the Wind god's Aria. To get in to the temple you'll need your Iron Boots. Please see Ice Ring Isle above for information. Inside you'll see a stone structure with the song engraved on the front, just like at Headstone Island. After conducting the song the sage, Fado, appears and gives you a hint about the next sage. Which is Makar :). Leave here and head to Forest Haven. |
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Forest Haven
You can find Makar under the Waterfall, you can't swim in. You'll need to use the Grappling Hook at the top of the waterfall where there is a rod coming out of the side of the island. Lower yourself on the Grappling Hook and begin to swing and release at the right time to jump into the waterfall. If that doesn't make sense check out the LP for details. Once inside, approach Makar and pull out the Wind Waker and he will ask you to conduct him. Play the Wind god's Aria and he will awaken as the next sage. He will appear in your boat and now you can jet back to Gale Isle to enter the Island. Once there, just as the Earth Temple, play the Wind god's Aria at the stone structure where the engraving is and the structure will fall a part revealing an entrance to the level. |
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Wind Temple
Head to the door, be sure to pick up Makar. In the first room there is a rusty spring. Step on it. Using the Command Melody, take control of Makar and go plant seeds (pressing the A button when it lights up) at the 2 circular beds of dirt just below the entrance for a chest to appear with an Orange Rupee (100 Rupees) inside. Then fly him to the other side of the room, careful not to get hit by the Wizzrobe. On the other side of the room is floor trigger. Step on it and the wind tunnel will die down. Now you can release Makar and jump down to the chest to get your rupee and then to get across jump onto the rusty spring and arm your Iron Boots, you will sink down and after releasing the boots will be thrown into the air. Use your Deku leaf to cross the room to where you left Makar. Inside the next room are 2 Armos and a gate (from floor to ceiling) that is blocking your way. To open the gate use your Deku Leaf on the trigger in the middle of the room. After the gate rolls up you can make it to the other side of the room. Use the Command Melody to control Makar, you need to plant seeds in the round patches of dirt in front of the door. The door will unlock and in the next room you will have to control of Makar again as the room is terraced up and on each level is a patch of dirt to plant in. Once you get to the top, beware, you are about to loose your buddy. He gets pulled under by the Floormasters. It's unavoidable. That's OK, he's fine, we'll get him back later. Also, in this room is your last Tingle Statue! Tingle Tuner: Wind Tingle Statue (Statue #5) Jump down to the floor below and there will be Green Energy sucking vines down here to take your magic. Avoid those, obviously :/, whip out your Tingle Tuner and locate the '!' on the screen of your GBA. Be sure to back away otherwise you'll be injured in the blast. Use a Tingle Bomb to blow up the '!' and a chest will appear with the Wind Tingle Statue (#5). Now, you can collet 500 Rupees for your find and get a picture of Knuckle who is on Tingle Island waiting for you. Now you can go though the open door. Head straight across the room (where you see the 2 Armos Knights) and go through the door there. You'll see Makar in his cage as you cross the room. In here is the same type of gate that you saw earlier. To get the gate to roll up you'll have to jump down, avoid the pesky Floormasters and then use your Deku Leaf to trigger the gate, then get on the rusty spring to get up again. Avoid also, the sliding razors in the room. Ouch! Note, the chest in the wall with a Joy Pendant inside. Head through the door next to the Stone Structure with the engraved Wind god's Aria on it. We'll revisit that with Makar later. |
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This area is like a strange hallway. You'll need your Deku Leaf to fly from ledge to ledge. At the entrance, look for a switch to open the Wicker gates. Work your way around this room and be prepared to face annoying Wizzrobes. Be sure that you go down each end (there are 2). One will lead to a ledge that has a chest with the Dungeon Map inside. Head over to the left after that, for the longer end of the hallway. Here you'll have 4 Hats and a Wizzrobe, take out your enemies and make it over to the ledge. There will be an open door waiting for you. Open the Warp Jar (#2) with a Fire Arrow and have your Iron Boots handy. Arm them on the switch to cause the floor to open up. You're ready for the lower level. Jump down afterward to the bottom. There will be an open door and a locked one down here. Head for the open door. In the open room you'll notice there is a line of squares on the floor. These are weak tiles that you can break through with your Iron Boots. Break any tile, you'll likely face an enemy underneath. After taking out your enemies, move the rusty spring and accompanying cube into place. Crawl onto the rusty spring by way of the cube. Look above, make sure you are under the opening in the ceiling. Once you are thrown into the air head to the chest for the key inside. Now, if you want, break the rest of the tiles and take out all of the enemies for a Treasure Map #35 to appear. Once you are finished you can leave with your key and head to the room across the lower level.
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Mini Boss: Wizzrobe
Heading across the lower level to the locked door, be prepared to face the Miniboss. This is no ordinary Wizzrobe, this one can summon Darknuts and all kinds of other baddies. Make sure to get his picture now as this is the only time you'll see him in the game (if you're doing the Nintendo Gallery, that is). This is pretty straight forward, take out the baddies while shooting/slashing the mini boss. Eventually you'll defeat him. You'll get all kinds of goodies from the bad guys with your Grappling Hook, this may just take a little while to do. Good luck! Afterward you'll win the Hookshot. Yeah! You'll notice the door is still locked, hookshot onto the wall above a platform and there is a switch that you'll use your Skull Hammer on. Then the door will open again. Use this handy dandy tool to get back up out of the lower level and work your way to Makar by hookshoting from platform to platform. Check out the LP for details. half way up there is a chest on a platform that you'll have to use your Deku Leaf to reach. Inside the chest is the Compass. Continue up to Makar. Use your Iron Boots and Hookshot the large stone face blocking the way. You'll pull it over and it will break a part. Also, there is a chest in this room with a Joy Pendant. Now, use the Command Melody to send Makar to the lower level to plant seeds in the round patches of dirt by the Miniboss door and a fan underneith the floor will begin to rotate and blow air straight up. |
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Fly Makar into the wind to fly straight up. Send him to a door on the Southern side of this inner room in the Upper Level (above the 2 Armos Knights). Use your Deku Leaf to jump into the wind to be propelled upwards to this door too. Inside is a bunch of Armos. Take them out for a chest to appear with a key inside. Now, leave the room and head to the Western side of the middle level of the inner room. Go through the door, you'll recognize this room as the one where Makar was originally kidnapped in from the beginning of the temple. Take out the Wizzrobe and then use the Command Melody to make sure that you have planted all of the seeds possible (as you will hookshot from one to the other to get to the top). Then at the top of the room is an open door. Inside is a room that looks very similar to that, except this one has Blue Bubbles floating around. You can kill them by pulling the skulls out of the blue fog with with your Hookshot. After you get as many as you can, use the Command Melody to fly Makar from level to level planting seeds. At the top you'll probably have to release him and take out the last Bubble. Eventually you'll make your way to the top. Then head into the next room. This is a small square room with 2 switches. Place Makar on one switch and step on the other and the lower floor will roll open revealing the fan blades below.
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Now, make your way back to the beginning area where the first gate was that you rolled away. You know you're at the right one when there is the Stone Structure there with the song engraved on the front. Conduct the song with Makar and the stone will break away revealing a door. Inside is 3 Darknuts. Take them out to get the Boss Key. Afterwards, make your way with Makar back to the inner room with the floor fan. Jump down to the lower level while the fan isn't blowing and fall below the fan. Down here in the basement, there is a door you'll head in. If you need to go up you can use the elevator. There is a switch and the column will lower for you to get on. Otherwise head into the open door. Inside you will have a Wizzrobe and 2 Stalfos to defeat. Go around the room from with your Hookshot and on the top level there is a switch that you can use your Iron Boots on and it will open the doors. There are 2 more baddies in the room. On the top level, use your Iron Boots and hookshot the stone face above to reveal a Bokoblin. On a lower level there is a jar with a Bokoblin. Take out both for the a chest with a Treasure Map #5 to appear. Then head through the open door across from where you cam in and on the other side use the Command Melody and fly Makar to safety beyond the wind tunnel in the middle. You'll notice there is a round pile dirt just on the other side of the wind tunnel. Plant a seed here to stop the wind. Release Makar and take out the Bokoblins and the Armos Knights (if they didn't commit suicide by jumping over the edge in the chase for Makar). Then at the end of the road hookshot onto the tree that Makar planted to make it across. Take out the baddies, Floormaster and Hats before grabbing Makar and going through the open door. In the next you'll need your Iron Boots on. This puzzle consists of pushing the metal cubes to block the razors. you won't be able to walk fast enough with the boots on and get by the razors. Use one cube for each razor. Grab Makar and place him in a safe corner (see LP for details) and then drag the 3rd across the floor and into the mote at the end. Go back to the last cube and pull it away from the razor and push it over the cube in the mote and block the last razor. Now, go grab Makar and walk through the open door. Make sure you grab him because you'll need him to play the Wind god's Aria. Through the opening you'll see what I mean. After conducting the Wind god's Aria the stone will fall away and you'll enter the entrance to the boss, Molgera. Open the last warp and you're ready for the boss!
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Boss: MOLGERA PROTECTOR OF THE SEAL
This boss is fairly simple. All you need is your Hookshot. When his mouth is open and sticking up out of the ground, lock onto the tongue with the Hookshot and pull it to you and slash it with your sword. You'll have to deal with it's spawns. Use the Hookshot to grab them and slash their heads twice with your sword to kill them. They will get in the way of your aiming if you don't take them out. Watch out that you don't get eaten. There will will be a time when Molgera will come out of the ground and fly around and try to crush you. This is an impressive show and fairly easy to avoid too. Slash Molgera's tongue repeatedly 3 or 4 times, depending how many slashes you get in, to kill it. Afterward your Master Sword's strength is restored and you can step into the glowing blue column of light, of course, grab your last Heart Container before going! Outside the King of Red Lions will tell you you're next task is to collect the Triforce Shards. Yeah! |
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NOTE* at this point in the game you can visit and complete ALL of the Great Sea Islands. I have their info on the next page, all together, so I can keep everything organized. Just an FYI :)
*Triforce Charts*
Islet of Steel: Triforce Chart #1 Triforce Chart: Take out all of the wall mounted cannons and ships. Sail into the Islet of Steel to get the Triforce Chart #1. Afterward, talk to the Fishman and he will give you a hint about the Golden Triforce (what he calls Triumph-Forks). Platform: There is a platform just beyond the islet. Take out all of the Bokoblins and Wizzrobes on the Platform for a chest with a Skull Necklace to appear. |
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Private Oasis: Triforce Chart #2
Getting the Deed: Collect 20 or more Joy Pendants and give them to the teacher on Windfall Island. She, Ms Marie, will reward you with the Cabana Deed. Go to your new Private Oasis and show the deed to the door of the cabana for entrance. Treasure Map: Use your Hookshot or your Deku Leaf to get onto the raised part of the island and at the top, where the Waterfall is, is a chst with a Treasure Map #27 inside. Triforce Chart: Inside the cabana, use your Grappling Hook to pull the switch. The fireplace will go out and a Secret Cave will appear. Underneath the cabana is a maze. Check out the LP and the Private Oasis Maze page for details. At the end of the maze you'll get the Triforce Chart #2. Big Octo: First of all, I'd like to apologize for the poor quality in the audio on this video. This one was recorded before I found my happy medium. Oi! This Octo has 8 eyes, use the boomerang to take him down and dredge the sea floor exactly where the beast went down. You'll get an Orange Rupee (100 Rupees) for your effort. Afterward, talk to the Fishman and he will give you a hint about the Golden Triforce (what he calls Triumph-Forks). Deku Tree Seedlings/Heart Piece: See Forest Haven on the Great Sea Islands page for details. |
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Bird's Peak Rock: Triforce Chart #3
Secret Cave/Triforce Chart #3: Talk to the Fishman and he will give you a hint about the Golden Triforce (what he calls Triumph-Forks). Than head onto the island. Use your Grappling Hook to climb up to the tope. Look for the wooden pole sticking out of the island above the barred door. Once at the top of the island use your Bow and Arrow to kill as many of the birds as possible. Then, if you can see, there are switches in each nest. You can trigger the closest one to you with an arrow. Now use a Hyoi Pear to call a seagull, who you can then fly around and trigger the rest of the switches. There is one in each nest, like an egg, once all have been triggered the barred door will open. Release the seagull and head inside doorway and you'll fall into a Secret Cave. This is where you'll get you Triforce Chart #3. Do this by playing the Wind's Requiem while standing on the blue circle and a chest will appear with the chart. |
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Diamond Steppe: Triforce Chart #4
Secret Cave/Ghost Ship Chart: First talk to the Fishman for a hint about the Ghost Ship Chart. Then head over to the island and use your hookshot to get on the island by hooking onto a palmtree from the lowest part of the island. Keep using your hookshot to get higher and higher up until you reach the apex and there is a Secret Cave. Jump down. To get the map for this cave visit the Ghost Ship side quest page on this website. Once you get to the end of this maze there is a chest with the Ghost Ship chart. Big Octo: Just south east of the island there is a flock of circling seagulls. Sail to them and a Bid Octo will appear. Use your Boomerang to zero in on eyeballs and it takes several hits each. This octo has 8 eyes to destroy. Afterwards sail right over where the monster went down for an Orange Rupee (100 Rupees). Triforce Chart/Ghost Ship: Be sure to open your Ghost Ship Chart first. You don't have to do this at this quadrant, just use the chart to decipher where the ship will be any given night. As for Diamond Steepe Isle, it appears on the Waning Moon phase. When you see the ship sail directly into the hull and you will enter the ship. This is just like a submarine set up. You'll have a Wizzrobe and 3 Poes to deal with. I suggest to take out the Wizzrobe first as it summons other enemies for you to fight. After all of the enemies are gone the ladder will drop and before you open the chest collect the Rupees in the Jars because once you open the chest to collect the Triforce Chart #4 you will awaken in your boat. |
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Needle Rock Isle: Triforce Chart #5
Heart Piece: See the Fishman for your map and he will give you a hint about the Gunboat off the coast of Needle Rock Island. Use a Hyoi Pear on your head and fly the seagull up to the summit of Needle Rock and there is a trigger there to fly into. Afterward the fire that is protecting the chest goes away and inside you'll find a HEART PIECE#28. Secret Cave: On the Island, use your Fire Arrow to melt an ice chunk covering a Secret Cave. Inside, use your Fire Arrow to light the 6 torches. There is one at the entrance, and the rest are perched on the crashed ships. You won't be able to just walk up to them because you can't get over the railing, so you'll have to excersize your target practicing. Afterward a chest will appear with an Orange Rupee (100 Rupees) inside. There are lots of jars containing Arrows and Magic laying around. See the LP for details. Good Luck! Deku Tree Seedlings/Heart Piece: See Forest Haven on the Great Sea Islands page for details. Triforce Chart: Outside of the Island there are 3 Gunboats. One in particular looks different, with it's gold trojan looking helmet. Once sunk use your Grappling Hook to dredge the sea floor for a chest containing the Triforce Chart #5. |
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Outset Island: Triforce Chart #6
Monster Cave/Triforce Chart: Please see the Monster Cave page for details about each of the 50 levels of this Challenge. Triforce Chart: On floor 30 is the Triforce Chart #6. Heart Piece: On floor 50 is the HEART PIECE#37. Heart Piece: If you have 10 or more Knight's Crest head over to Orca (where you got your first sword). Talk with him and he'll challenge you to sword fight with him, and he wants you to hit him 100 times before he hits you 3 times, then he'll give you a Purple Rupee (50 Rupees). Talk to him again and he'll challenge you to 300 times before he hits you 3 times, then he'll give you an Orange Rupee (100 Rupee). Talk to him once more and he'll challenge you to 500 times before he hits you 3 times, then he'll give you a HEART PIECE#39. Heart Piece: If you brought the pigs to family on the top of the hill with the pen, in the beginning of the game, go and talk to the father. He's in the Pen, and the little black pig that you brought to them in the beginning is a huge pig now and he likes to dig. So, if you have the Power Bracelets, pick up the pig and take him to the other side of the island (see LP for details) and spread All Purpose Bait over the black soil and he will dig up a HEART PIECE#38. Now take him back to his pen. Orange Rupee: Head over to grandma's house and you'll see a hole under the ramp that you can crawl into. Follow this around to a crawl space and there is a chest with an Orange Rupee (100 Rupees) inside. Rupees and goodies: Head to the top of the hill, where the swinging bridge is (to the forest) and make the wind blow west. You can fly, using your Deku Leaf, to an opening in the home of the family with the pigs and you can get goodies they have in their attic. Also, the house on the eastern side of the island, the owner who doesn't want to come out during the day, make it night and go inside. He is sitting on his bed. Crawl underneith the bed and there is a chest in the other room with a Red Rupee (20 Rupees) inside. Afterward, talk to the Fishman and he will give you a hint about the Golden Triforce (what he calls Triumph-Forks). Fishman Shooting Game/Silver Rupee: Visit any Fishman in the Great Sea at lest twice and he will challenge you to a shooting game. Hit him 10 times and he will reward you with a Silver Rupee (200 Rupees). |
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Stone Watcher: Triforce Chart #7
Platform/Heart Piece: Finally!!! A Platform worth stopping at :D Please, take your time to swing over to the Platform to take out all of the wall mounted cannons and a chest will appear with a HEART PIECE#29 inside. Afterward, talk to the Fishman and he will give you a hint about the Golden Triforce (what he calls Triumph-Forks). Triforce Chart: On top of the island is a large conspicuous stone head. Pick it up and throw it off (if you have your Power Bracelets). Inside you will have a cluster of rooms that you have to defeat all of the enemies. I like to go from left to right in defeating these so I can keep track to what rooms I've been to. Complete the miniature level to get to the chest room. Play the Wind's Requiem on the blue wind icon and a chest will appear with the Triforce Chart #7 inside. |
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Overlook Island: Triforce Chart #8
Secret Cave/Triforce Chart: Sail to the uppermost right island quadrant for Overlook Island. You'll need your Hookshot to get onto the island. But first talk to the Fishman and he will give you a hint about the Golden Triforce (what he calls Triumph-Forks). Head to the lowest part of the island and from the boat hookshot onto a palm tree. Keep going up on the island by using the hookshot on the successive palm trees. You'll come across a Secret Cave. Jump down and it's one of those with a circular room and rooms off to the side that contain enemies for you to take out. You'll face Armos Knights, Stalfos, Wizzrobes, Bokoblin and Darknuts. Afterward the final door will open containing the floor icon of the wind and the Triforce. Play the Wind's Requiem on the wind icon and a chest will appear containing the Triforce Chart #8. That's all for here :) time to get your maps deciphered. Off to Tingle Island! By the way, make sure you have lots of money as each chart costs 398 Rupees each to decipher. |
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Tingle Island: Decipher Your Charts
Deciphering Your Charts: Use the Ballad of Gales to get to Tingle Island. Be sure to see the Fishman for a hint about Tingle. Then head over to the island and up the ladder to see Tingle. Talk to him and he'll instigate the deciphering process. Be sure to have lots of rupees cause each chart costs 398 Rupees to decipher and there are 8 of them. Oi! Now you can find the Triforce Shards the same way that you can treasure. Tingle Statues/Rupee Rewards: After collecting the all the Tingle statues be sure to talk to Ankle (in the pink) and he will reward you for your efforts in collecting the statues 50 Rupees for each statue and 500 upon completion. That's 750 Rupees total, yeah! Big Octo/Heart Piece: Head toward Spectacle Island and you'll run into a Big Octo. Use your Boomerang to defeat it and after it goes down head to where it sank and dredge the sea floor for the HEART PIECE#23. |
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Collect the Triforce Shards:
Each deciphered Triforce Chart will lead you to a Triforce Shard. Dredge it up from the sea floor the same way you do treasure. After completing this you will be prompted to face Gannon. I would suggest collecting your Triforce Shards AFTER visiting the Great Sea Islands and collecting Treasure/Heart Pieces as Gannon is the last part of the game. This game is unique since this portion is organic (between defeating the Temples and collecting the Triforce Maps) as you can visit and complete islands. This part of the game does not exist on a designated linear storyline and you can complete the islands at your own pace as you sail by them and curiosity wins you out. Check out the next page, the Great Sea Islands, for all the info on these islands! |
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What's Next: 5. the Great Sea Islands The next page breaks down activities and quests for each island in the Great Sea. There is an island for each quadrant and this is where you'll get most of your Heart Pieces and Treasure Maps. I have everything alphabetized for your sanity. Enjoy! |